For Escherreal, I was tasked with making a game rig for Havoks Vision Engine. This rig would be for a six legged character who's main ability would be to roll up in a ball (coincidentally a little like M.C. Escher's sketch...how bout that)
(Curl-up or Wentelteefje (Dutch title) is a lithograph print by M.C. Escher, first printed in November 1951.)
Because the Vision Engine only supports translation and rotation on the joints, in order to get the squashing effect on his neck and tail I had to use the translations in maya. I used set driven keys to drive a specific movement in those joints. And finally, I created sliders and expressions that would make easy, self explanatory, tools for animators. This is my first rig of this nature but I believe I achieved what I set out to do with it.
Credits: Model and textures done by the amazing Miguel Espinoza- http://youcantaccessthisblog.blogspot.com
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