(ohhhh Mel script)
Technical (most of this was done in the first two weeks) :
-
I rewrote my auto rigging script so that we
could easily grab mocab and make it editable in Maya. Something new I
added was a pivot point snapping loop that automatically checked to make sure
all my pivot points were snapped to the correct joints.
-
The original weights for Raffi were painted by
me, were later touched up by Miguel when we changed the skeleton some.
-
I made the basic rig for Raffi, the rig and
skeleton were redone three times with the help of Miguel
-
Made custom crosshatching brushes in photoshop
for our texturing needs
-
Miguel and I placed all the lights in prefabs in
the scene, I did all the static lighting and edited the god ray affect coming
through the roof
No comments:
Post a Comment