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Monday, March 11, 2013

Tech Work for Escherreal



                                                                (ohhhh Mel script)

Technical (most of this was done in the first two weeks) :
-          I rewrote my auto rigging script so that we could easily grab mocab and make it editable in Maya.  Something new I added was a pivot point snapping loop that automatically checked to make sure all my pivot points were snapped to the correct joints.
-          The original weights for Raffi were painted by me, were later touched up by Miguel when we changed the skeleton some.
-          I made the basic rig for Raffi, the rig and skeleton were redone three times with the help of Miguel
-          Made custom crosshatching brushes in photoshop for our texturing needs
-          Miguel and I placed all the lights in prefabs in the scene, I did all the static lighting and edited the god ray affect coming through the roof

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