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Thursday, January 30, 2014

Atlas Character Model -- In progress


I started this yesterday. I was doing some rigging exercises for practice and then decided that I needed a character to practice on.  I currently don't have Zbrush so this was all done in Maya.  Planning to to take it over to Zbrush eventually to sculpt in details and bake out normals.  But this is the base model.  The fun process of UVing is soon to begin.

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