From this project I wanted to understand several things. First, I wanted to break open zbrush and give sculpting a go. After that I used Maya 2014's new resurfacing tools, like quaddraw to re-topologize the mesh. And finally, I dove into muscle systems because I have never gotten to work with them before. After using several different new tools, I wanted to take a simulation created with my rig and be able to load into a game engine for use. I am happy with the direction of this project because I achieved all of these goals.
Music from Mass Effect sound track.
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