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Tuesday, July 9, 2013

Shoulder Muscle Rig


From this project I wanted to understand several things.  First, I wanted to break open zbrush and give sculpting a go.  After that I used Maya 2014's new resurfacing tools, like quaddraw to re-topologize the mesh.  And finally, I dove into muscle systems because I have never gotten to work with them before.  After using several different new tools, I wanted to take a simulation created with my rig and be able to load into a game engine for use. I am happy with the direction of this project because I achieved all of these goals.

Music from Mass Effect sound track.

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